Wednesday, September 11, 2013
What are transport and application gateways?
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Sunflower
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9/11/2013 10:16:00 PM
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Labels: Acknowledgement, Application, Application gateways, Code, Connection, Design, Destination, Gateways, Layers, Networks, Ports, Protocols, Request, Server, Source, System, TCP/IP, Transport, Transport gateways
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Friday, August 30, 2013
What is meant by flow specification?
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Sunflower
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8/30/2013 01:24:00 PM
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Labels: Acknowledgement, Actions, Address, Application, Category, Destination, Dynamic, Filter, Flow, Flow Specification, Ports, Routers, Security, Source, Specifications, Static, traffic, transmission, Users
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Tuesday, July 17, 2012
What is the difference between HTTP and HTTPS?
- E-
mails
- Banking
web sites
- Payment
gateways and so on.
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Sunflower
at
7/17/2012 03:28:00 PM
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Labels: Communication, Data, Differences, Encryption, HTTP, HTTPS, Hyper text transfer protocol, Hypermedia, Information, Network, Ports, Protocols, Receive, Secure, Security, Text, Transfer, transmission, Websites, WWW
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Sunday, March 28, 2010
Dynamic Trunking Protocol (DTP)
The Dynamic Trunking Protocol (DTP) is a proprietary networking protocol developed by Cisco Systems for the purpose of negotiating trunking on a link between two VLAN-aware switches, and for negotiating the type of trunking encapsulation to be used. It works on the Layer 2 of the OSI model. If a port can become a trunk, it may also have the ability to trunk automatically, and in some cases even negotiate what type of trunking to use on the port. DTP provides this ability to negotiate the trunking method with the other device.
There are a couple of other potential issues that arise when you start trunking.
- The first issue is that both ends of a trunk cable had better agree they're trunking, or they're going to be interpreting trunk frames as normal frames. To resolve this, Cisco came up with a protocol for switches to communicate intentions. The first version of it was VTP, VLAN Trunking Protocol, which worked with ISL. The newer version works with 802.1q as well, and is called Dynamic Trunking Protocol (DTP).
- The second issue is creating VLAN's.
Switch port modes
- auto : causes the port to passively be willing to convert to trunking. The port will not trunk unless the neighbor is set to on or desirable . This is the default mode.
- on : forces the link into permanent trunking, even if the neighbor doesn't agree.
- off : forces the link to permanently not trunk, even if the neighbor doesn't agree.
- desirable : causes the port to actively attempt to become a trunk, subject to neighbor agreement.
- nonegotiate : forces the port to permanently trunk but not send DTP frames.
Protocol Structure of DTP
On a Catalyst set-based switch, the syntax for setting up a link as a trunk is:
set trunk mod_num/port_num [on | desirable | auto | nonegotiate] [isl | dot1q | negotiate] [vlan_range]
Use this command to set the specified port or ports to trunking.
Posted by
Sunflower
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3/28/2010 08:44:00 PM
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Labels: DTP, Dynamic Trunking Protocol, Format, Modes, Networking Protocol, Networks, Ports, Protocol Structure, Protocols, Trunk
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Saturday, March 20, 2010
UDP - User Datagram Protocol
The User Datagram Protocol (UDP) is a transport layer protocol defined for use with the IP network layer protocol.UDP is often used in videoconferencing applications or computer games specially tuned for real-time performance.
- UDP network traffic is organized in the form of data grams.A data-gram comprises one message unit. The first eight bytes of a data-gram contain header information and the remaining bytes contain message data.
- UDP can be used in networks where TCP is traditionally implemented.
- It does not guarantee reliability or the correct sequencing of data.
- UDP makes use of a simple communication model without implicit transmission checks for guaranteeing reliability, sequencing, or data-gram integrity.
- UDP considers that error checks and corrections should be carried out in the communicating application, and not at the network layer.
- UDP makes the protocol that much faster and more efficient because it does not have the overhead of checking whether the data has reached the destination every time it is sent.
- UDP is a stateless protocol. UDP is used for packet broadcast or multi-casting whereby the data is sent to all the clients in the network.
The UDP header consists of four fields each of 2 bytes in length :
- Source Port : Source port recognizes the sending port and should be understood to be the port to respond to if required. If not used, then its value should be zero.
- Destination Port : UDP packets from a client use this as a service access point (SAP) to indicate the service required from the remote server.
- UDP length : The number of bytes comprising the combined UDP header information and payload data.
- UDP Checksum : A checksum to verify that the end to end data has not been corrupted by routers or bridges in the network or by the processing in an end system.
Posted by
Sunflower
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3/20/2010 07:32:00 PM
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Labels: Datagrams, Header, Network, Ports, Protocols, Transport layer, UDP, User Datagram Protocol
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Tuesday, December 15, 2009
Introduction to Serial Ports
Serial ports are a type of computer interface that complies with the RS-232 standard. They are 9-pin connectors that relay information, incoming or outgoing, one byte at a time. Each byte is broken up into a series of eight bits, hence the term serial port. Serial ports are one of the oldest types of interface standards.
In traditional computers, serial ports were configured as follows:
Serial Ports Interrupt Memory Address
COM 1 IRQ 4 0x3f8
COM 2 IRQ 3 0x2f8
COM 3 IRQ 4 0x3e8
COM 4 IRQ 3 0x2e8
Devices configured to use serial ports COM 1 and COM 3 could not be active at the same time, as they shared interrupt IRQ 4. The same was true of COM 2 and COM 4 port devices. The serial port is much more than just a connector. It converts the data from parallel to serial and changes the electrical representation of the data.
Serial flow is a stream of bits over a single wire (such as on the transmit or receive pin of the serial connector). For the serial port to create such a flow, it must convert data from parallel (inside the computer) to serial on the transmit pin (and conversely).
The advantage is that a serial port needs only one wire to transmit the 8 bits (while a parallel port needs 8). The disadvantage is that it takes 8 times longer to transmit the data than it would if there were 8 wires. Serial ports lower cable costs and make cables smaller. Serial ports, also called communication (COM) ports, are bi-directional. Bi-directional communication allows each device to receive data as well as transmit it.
Serial ports rely on a special controller chip, the Universal Asynchronous Receiver/Transmitter (UART), to function properly. The UART chip takes the parallel output of the computer's system bus and transforms it into serial form for transmission through the serial port. In order to function faster, most UART chips have a built-in buffer of anywhere from 16 to 64 kilobytes. This buffer allows the chip to cache data coming in from the system bus while it is processing data going out to the serial port.
Posted by
Sunflower
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12/15/2009 02:31:00 PM
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Labels: Devices, Parallel ports, Ports, Receiver, Serial data, Serial Ports, Transmit, UART
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