Concept of Spooling
- In the field of computer
science, the ‘simultaneous peripheral operations on – line’ has been shortened
down to the acronym ‘spool’.
- A SPOOL software such as that of the IBM’s ‘SPOOL
system’ was used by the computer systems in the time period from late 1950 to
early 1960.
- From one medium to another, files could be copied using this
software. For example:
- From tape to punch card
- From punch card to tape
- From tape to printer
- From one card to another card
- IBM
released less expensive software called the IBM 1401 that from some time
brought down the application of the spool software.
- The print spooling is the most common application of this concept.
- The
documents to be printed are formatted and stored at an area of the disk and
retrieved when the print command is given.
- The printer prints out these
documents at its defined rate.
- Typically, at a time only one document can be
printed by a printer and for doing so it takes a few minutes or seconds
depending up on how fast it is.
- Spooling speeds up this process, but how?
- With
a spool software many documents can be written to the print queue by the
multiple processes without having to wait.
- As soon as the process wrote its
document in the spooling device, it was free to carry out the other tasks.
- At
the same time another process would handle the printing of the document.
- If
there was no spooling, the processor would not be able to continue until and
unless the pending process is finished.
- This would lead to long waits during
processing and thus making the paradigm inefficient.
Concept of Buffering
- The physical memory
storage has a region where it temporarily stores the data when it is being sent
to another location.
- Typically whenever
data is taken from some input device such as a keyboard or a mouse, it is stored
in the buffer before sending it to the processor or output device.
- Buffers can
be implemented either through some virtual data buffer or in a fixed memory
location.
- In majority of the cases, implementation of buffers is done with
software that point to some location in the physical memory and use faster RAM.
- The data access from buffers is quite fast when compared to that of the hard
disk drives.
- Buffers are used wherever a difference occurs between the rate of
receiving data and rate of processing it.
- It also occurs if the two data rates
are variable such as in online video streaming, printer spooler and so on.
- The
timing in a buffer is adjusted with the implementation of a FIFO algorithm or
we can say a queue in the memory.
- This would allow at the same time to write
the data at the one end and read it from another end and both being done at
different rates.
- Buffers are used along with I/O to hardware like in transmitting and receiving
data in a network, disk drives, playing some song on the speakers etc.
- Buffers
used in telecommunication are called the telecommunication buffers and make use
of a storage medium or buffer routine.
- This routine compensates for the two
different rates while receiving and sending data.
- Buffers are also used in
making interconnections between digital circuits working at different rates,
for making timing corrections, delaying transmission time and so on.
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