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Wednesday, April 17, 2013

What are Real-time operating systems?


- The RTOS or a real time operating system was developed with the intention of serving the application requests that occur in real time. 
- This type of operating system is capable of processing the data as and when it comes in to the system. 
- This it does without making any buffering delays. 
- The time requirements are processed in 10ths of seconds or even on much smaller scale. 
A key characteristic feature of the real operating system is that the amount of time they take for accepting and processing a given task remains consistent. 
- The variability is so less that it can be ignored totally.

Real time operating systems also there are two types as stated below:
  1. The soft real –time operating system: It produces more jitter.
  2. The hard real – time operating system: It produces less jitter when compared to the previous one.
- The real time operating systems are driven by the goal of giving guaranteed hard or soft performance rather than just producing a high throughput. 
- Another distinction between these two operating systems is that the soft real time operating system can generally meet deadline whereas the hard real time operating system meets a deadline deterministic ally.
- For the scheduling purpose, some advance algorithms are used by these operating systems. 
- Flexibility in scheduling has many advantages to offer such as the cso (computer system orchestration) of the process priorities becomes wider.
- But a typical real time OS dedicates itself to a small number of applications at a time. 
- There are 2 key factors in any real –time OS namely:
  1. Minimal interrupt latency and
  2. Minimal thread switching latency.
- Two types of design philosophies are followed in designing the real  time Oss:
  1. Time sharing design: As per this design, the tasks are switched based up on a clocked interrupt and events at regular intervals. This is also termed as the round robin scheduling.
  2. Event – driven design: As per this design, the switching occurs only when some other event demands higher priority. This is why it is also termed as priority scheduling or preemptive priority.
- In the former designs, the tasks are switched more frequently than what is strictly required but it proves to be good at providing a smooth multi – tasking experience. 
- This gives the user an illusion that he/ she is solely using the machine. 
- The earlier designs of CPU forced us to have several cycles for switching a task and while switching it could not perform any other task. 
- This was the reason why the early operating systems avoided unnecessary switching in order to save the CPU time. 
- Typically, in any design there are 3 states of a task:
  1. Running or executing on CPU
  2. Ready to be executed
  3. Waiting or blocked for some event
- Many of the tasks are kept in the second and third states because at a time the CPU can perform only one task. 
- The number of tasks waiting to be executed in the ready queue may vary depending on the running applications and the scheduler type being used by the CPU. 
- On multi – tasking systems that are non – preemptive, one task might have to give up its CPU time to let the other tasks to be executed. 
- This leads to a situation called the resource starvation i.e., the number of tasks to be executed is more and the resources are less.


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