Wednesday, September 4, 2013
What is a choke packet?
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Sunflower
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9/04/2013 04:00:00 PM
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Labels: Address, Advantages, Choke Packets, Congestion, Data, Destination, Disadvantages, Flow control, Networks, Nodes, Packets, Problem, Quality, Queues, Router, Source, traffic, Transmitter
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Friday, August 9, 2013
What are applications of flooding algorithm?
Applications of Flooding Algorithm
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Sunflower
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8/09/2013 03:07:00 PM
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Labels: Address, Algorithms, Applications, Data, files, Flood, Flooding Algorithm, Graph, Hosts, Links, Messages, Nodes, Packets, Parameters, Receiver, Route, Routing, Schema, Similarity Algorithm, Transmitter
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Friday, July 12, 2013
Sliding Window Protocols? – Part 1
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Sunflower
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7/12/2013 01:30:00 PM
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Labels: Bit, Data, Data Link layer, Features, Modes, OSI, Packets, Protocols, Receive, Reliability, Sender, Sliding Window protocols, TCP/IP, transmission, Transmit, Transmitter, Window
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Tuesday, July 9, 2013
Explain CSMA with collision detection?
- Contention
- Transmission
- Idle
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Sunflower
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7/09/2013 01:30:00 PM
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Labels: Algorithms, Carrier, Channels, Collision, Collision Detection, CSMA, CSMA/CD, Data, Frames, Host, Hosts, Listen, Packets, Processes, Protocols, Sense, States, Stations, transmission, Transmitter
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Tuesday, December 22, 2009
RS232 Standard
RS232 is a asynchronous serial communication protocol widely used in computers and digital systems. It is called asynchronous because there is no separate synchronizing clock signal as there are in other serial protocols like SPI and I2C.
In RS232 there are two data lines RX and TX. TX is the wire in which data is sent out to other device. RX is the line in which other device put the data it need to sent to the device.
Voltage levels in RS232 are HIGH=-12V and LOW=+12V.
RS-232 Specifications :
- Cabling : Single-ended
- Number of Devices : 1 transmit, 1 receive
- Communication Mode : Full duplex
- Distance(max) : 50 feet at 19.2kbps
- Data Rate(max) : 1Mbps
- Signaling : Unbalanced
- Mark(data 1) : -5V (min) -15V (max)
- Space(data 0) : 5V (min) 15V (max)
- Input Level(min) : ±3V
- Output Current : 500mA
- Impedance : 5kW (Internal)
- Bus Architecture : Point-to-Point
RS232 Data Transmission :
Transmission
1. When there is no transmission the TX line sits HIGH (STOP CONDITION).
2. When the device needs to send data it pulls the TX line low for 104uS (This is the start bit which is always 0).
3. Then it sends each bit with duration of = 104uS.
4. Finally it sets TX lines to HIGH for at least 104uS (This is stop bit and is always 1).
Reception :
1. The receiving device is waiting for the start bit i.e. the RX line to go LOW.
2. When it gets start bit it waits for half bit time i.e. 104/2 = 51uS, i.e.it is in middle of start bit, it reads it again to make sure it is a valid start bit and not a spike.
3. Then it waits for 104uS and now it is in middle of first bit. It then reads the value of RX line.
4. In the same way it reads all the 8 bits.
5. Now the receiver has the data.
Limitations of RS232 Standard :
* The large voltage swings and requirement for positive and negative supplies increases power consumption of the interface and complicates power supply design. The voltage swing requirement also limits the upper speed of a compatible interface.
* Single-ended signaling referred to a common signal ground limits the noise immunity and transmission distance.
* Multi-drop connection among more than two devices is not defined. While multi-drop "work-arounds" have been devised, they have limitations in speed and compatibility.
* Asymmetrical definitions of the two ends of the link make the assignment of the role of a newly developed device problematic; the designer must decide on either a DTE-like or DCE-like interface and which connector pin assignments to use.
* The handshaking and control lines of the interface are intended for the setup and takedown of a dial-up communication circuit; in particular, the use of handshake lines for flow control is not reliably implemented in many devices.
* No method is specified for sending power to a device. While a small amount of current can be extracted from the DTR and RTS lines, this is only suitable for low power devices such as mice.
* The 25-way connector recommended in the standard is large compared to current practice.
Posted by
Sunflower
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12/22/2009 11:01:00 PM
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Labels: Asynchronous, Communication, Data, Data transmission, Functional specifications, Receiver, RS232, Serial, Transmitter, Voltage
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Wednesday, December 2, 2009
Handshaking Mechanism
Handshaking is an automated process of negotiation that dynamically sets parameters of a communications channel established between two entities before normal communication over the channel begins. It follows the physical establishment of the channel and precedes normal information transfer.
It is usually a process that takes place when a computer is about to communicate with a foreign device to establish rules for communication. When a computer communicates with another device like a modem, printer, or network server, it needs to handshake with it to establish a connection.
With handshaking signals, a transmitter can indicate when it has data to send, and a receiver can indicate when it is ready to receive data. The exact protocols that signals follow may vary, though many RS-232 and RS-485 links follow standard or conventional protocols.
In hardware handshaking, the receiver brings a line high when it is ready to receive data, and the transmitter waits for this signal before sending data. The receiver may bring the line low any time and the transmitter must detect this, stop sending, and wait for the line to return high before finishing the transmission.
Other links accomplish the same thing with software handshaking, by having the receiver send one code to indicate that it is ready to receive, and another to signal the transmitter to stop sending.
Posted by
Sunflower
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12/02/2009 04:06:00 PM
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Labels: Handshaking, Hardware, Protocols, Receiver, Rules, Software, Transmitter
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