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Showing posts with label Instruction. Show all posts
Showing posts with label Instruction. Show all posts

Sunday, July 14, 2013

What is Polling?

- Polling is often referred to as the polled operation.
- When the statuses of the external devices are actively sampled by a client program just like a synchronous activity is referred to as the polling. 
- The common use of the polling is in the input and output operations. 
- In rare cases, polling is also called as the software driven I/O or just simply as polled I/O. 
- As and when required, polling is also carried out with the busy waiting synonymous. 
- Polling is then referred to as the busy–wait polling. 
- In this case whenever it is required to carry out an input/ output operation, the system just checks the status of the device required for fulfilling this operation until it is idle. 
- When it becomes idle it is accessed by the I/O operation. 
- Such polling may also refer to a state in which the status of the device is checked again and again for accessing it if idle. 
- If the device is occupied, the system is forced to return to some other pending task. 
- In this case the CPU time is wasted less when compared to what happens in busy waiting. 
- However, this is not a better alternative to interrupt driven I/O polling. 
- In single purpose systems that are too simple, using busy-wait polling is perfectly fine if the system cannot take any action until the I/O device has been accessed. 
- But traditionally, the polling was thought to be a consequence of the operating systems and simple hardware that do not support multitasking. 
- The polling works intimately with the low level hardware usually. 
- For example, a parallel printer port can be polled for checking whether or not it is ready for printing another character. 
- This involves just the examination of a bit. 
- The bit to be examined represents the high or low voltage stage of the single wire in the cable of the printer during the time of reading. 
- The I/O instruction by which this byte is read is also responsible for transferring the voltage state directly to the eight flip flops or circuits. 
- These 8 flip flops together constitute one byte of a register of CPU. 

Polling also has a number of disadvantages. 
- One is that there is limited time for servicing the I/O devices. 
- Polling has to be done within this time period only. 
- But in some cases there are many devices to be checked which cause the polling time to exceed the given limit. 
- The host keeps on hitting the busy bit until the device becomes idle or clear. 
- When the device is idle, the state is written in to the command register and also in the data out register. 
- The command ready bit is set to 1. 
- The controller sets the busy bit once it knows that the command ready bit has been set.  
- After reading from the command register, the controller carries out the required I/O operation on the device. 
- On the other hand, if the read bit has been set to one, the controller loads the device data in to the data in register. 
- This data is further read by the host. 
- Once the whole action has been completed, the command ready bit is cleared by the controller. 
- The error bit is also cleared for showing that the operation has been completed successfully. 
- At the end the busy bit is also set.
- Polling can be seen in the terms of master slave scenario where the master sends inquiring about the working status slave devices i.e., whether they are clear or engaged. 


Friday, April 26, 2013

What is the cause of thrashing? How does the system detect thrashing? Once it detects thrashing, what can the system do to eliminate this problem?


- Thrashing takes place when the sub-system of the virtual memory of the computer system is involved in a state of paging constantly.
- It rapidly exchanges data in the memory with the data available on the disk excluding level of processing of most of the applications. 
- Thrashing leads to the degradation of the performance of the computer or may even cause it to collapse. 
- The problem may further worsen until the issue is identified and addressed. 
- If there are not enough pages available for the job, it becomes very likely that your system will suffer from thrashing since it’s an activity involving high paging. 
- This also leads to high rate of page fault. 
- This in turn cuts down the utilization of the CPU. 
- Modern systems utilize the concept of the paging system for executing many programs.
- However, this is what makes them prone to thrashing. 
- But this occurs only if the system does not have at present sufficient memory as required by the application or if the disk access time is too long. 

- Thrashing is also quite common in the communication systems where the conflicts concerning the internal bus access is common. 
- The order of magnitude or degree by which the latency and throughput of a system might degrade depends up on the algorithms and the configuration that is being used. 
- In systems making use of virtual memory systems, workloads and programs presenting insufficient locality of reference may lead to thrashing. 
- Thrashing occurs when the physical memory of the system is not able to contain in itself the workload or the program. 
- Thrashing can also be called as the constant data swapping.
- Older systems were low end computers i.e., the RAM they had was insufficient to be employed in modern usage patterns. 
- Thus, when their memory was increased they became noticeably faster. 
- This happened because of the availability of more memory which reduce the amount of swapping and thus increased the processing speed. 
- IBM system/ 370 (mainframe computer) faced this kind of situation. 
- In it a certain instruction consisted of an execute instruction pointing over to another move instruction. 
- Both of these instructions crossed the page boundary and also the source from which the data has to be moved and the destination where it was to be placed both crossed the page boundary. 
- Thus, this particular instruction altogether required 8 pages and that too at the same time in memory. 
- Now if the operating system allocated less than 8 pages, a page fault is sure to occur. 
- This page fault will lead to thrashing of all the attempts of restarting the failing instruction. 
- This may even reduce the CPU utilization to almost zero!

How can a system handle thrashing?

For resolving the problem of thrashing, the following things can be done:
1. Increasing the amount of main memory i.e., the RAM in the system. This is the best ever solution for this and will be helpful for a long term also.
2. Decreasing the number of programs to be executed by the system.
3. Replacing the programs that utilize heavy memory with their less memory utilizing equivalents.
4. Making improvements in the spatial locality.

- Thrashing can also occur in cache memory i.e., the faster storage space that is used for speeding up the data access. 
- Then it is called cache thrashing. 
- It occurs when the cache is accessed in a way that it leaves it of no benefit. 
- When this happens many main memory locations compete with each other for getting the same cache lines that it turn leads to a large number of cache misses.


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